This is a cute little game.... But some of the mechanics are a little mismatched...
One of my biggest complaints is that the given challenges/tasks are not matched to the players current level-- i.e. Buy a [new piece of equipment] and use it.... But its impossible to accomplish that task at the level youre at. Often, the player is still *several thousand* XP away from a level-up. In the meantime, you are continually reminded that the task is required-- its very annoying.
Especially in the early levels: to earn XP you are limited to using the same few pieces of equipment over and over, but you must wait for them to recharge after each use (or watch videos or buy gems to eliminate the wait). It also appears that the amount of XP you earn from each item goes *down* over time.
Watching the videos wouldnt be so bad if it werent for the already too frequent ads that are already forced on you. Enough already! At least there doesnt appear to be a limit on how many videos you can watch in a given time period-- so it *is* possible to keep going in the game without long wait times.
The irony is that the game developers have stumbled into an almost guaranteed way of getting people to voluntarily view just as many ads, if not more, without feeling like theyre being "pop-upped" to death... But they choose instead to rely on the pop-up style ads, which are less effective, and considerably more aggravating.
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